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goal: learn more basics in houdini and fracture a bust that I sculpted in zbrush using procedural techniques in order to art direct the segments created.
description: the main bust was sculpted in zbrush and then brought into houdini for fracturing/direction. after the fractures were created and each segment exported, I brought them back into zbrush to give them a more organic and fluid feel. after this process, everything was exported to cinema4d and textured/rendered in redshift3d
software: houdini, cinema4d, after effects, photoshop, redshift3d, zbrush